Learning Center Articles and tutorials for QUADOA® Optical CAD YouTube channel

Building optical systems

14 articles · Each with a video tutorial

QUADOA® models optical systems with high-level objects such as lenses, mirrors and assemblies instead of surface lists. These articles show how to define surfaces and materials, shape lens edges, position elements and control a design with parameters.

Surfaces and materials

Freeform and stack definition

How to build freeform surfaces by stacking shapes such as aspheres, Gaussian peaks and cosine structures.

Includes a video tutorial (3:37 min)

Read the article: Freeform and stack definition

Convert Surface Form Wizard

How to convert an asphere into a Qbfs Q-type asphere without changing the surface shape or the optical system.

Includes a video tutorial (3:00 min)

Read the article: Convert Surface Form Wizard

Measurement and simulation data on surfaces

How to add measured data or simulation results, such as mechanical FEM deformations, to a surface.

Includes a video tutorial (2:04 min)

Read the article: Measurement and simulation data on surfaces

GRIN material property

How to use GRIN material properties for gradient-index lenses, index inhomogeneities and thermal lensing.

Includes a video tutorial (4:52 min)

Read the article: GRIN material property

Lens catalog

How to insert stock lenses from the lens catalog and filter the catalog to find the right one.

Includes a video tutorial (1:47 min)

Read the article: Lens catalog

Apertures and lens edges

Floating apertures and lens edges

How floating apertures, aperture margins, Link Aperture and Link Configs work, and how lens edges are defined.

New · Includes a video tutorial (5:04 min)

Read the article: Floating apertures and lens edges

Chamfers and flanges

How to add more complex lens edge geometries, such as chamfers and flanges, to a lens.

New · Includes a video tutorial (5:27 min)

Read the article: Chamfers and flanges

Positions and assemblies

Assemblies

How to group lenses into an assembly with its own coordinate system, to move, rotate and tolerance them together.

Includes a video tutorial (2:22 min)

Read the article: Assemblies

Global and local coordinate systems

The difference between global and local coordinate systems and when to use each.

Includes a video tutorial (1:30 min)

Read the article: Global and local coordinate systems

Absolute and relative positions

How elements are positioned absolutely in a coordinate system or relative to the previous element.

Includes a video tutorial (2:23 min)

Read the article: Absolute and relative positions

Convert positions and dependencies

How to change the positions and dependencies of elements after the design is finished, without changing the optics.

Includes a video tutorial (3:03 min)

Read the article: Convert positions and dependencies

Pivot points

How to set pivot points for elements and assemblies to model mechanical dependencies for realistic tolerancing.

Includes a video tutorial (3:26 min)

Read the article: Pivot points

Parameters

Multiconfig lookup table and parameters

How to use parameters from the Multiconfig Lookup Table instead of fixed values, as a replacement for pickups.

Includes a video tutorial (3:25 min)

Read the article: Multiconfig lookup table and parameters

Slider interface and parameters

How to define parameters with a minimum and maximum value and change them interactively with a slider.

Includes a video tutorial (3:29 min)

Read the article: Slider interface and parameters